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OGFX+ Landscape (for gridless terrain and removal of transmitters) Which combination of new graphics to use to make XIX century look like one? Thinking about: BaseCosts (essential for balancing the difficulty)ฤก. eGRVTS (no-brainer, the only source of horse carriages) Inflation: off (maybe turn it on after I hit 1950's) Town growth speed depends on transported cargo: 50-80% (via JGRPP) I'll play with daylength of 2 (via JGR's patch pack) In terms of graphics I like the original TTD style vehicles (similar size, easier on the eyes, etc.) I'm more gameplay-oriented, so don't want eye-candy objects with no gameplay function Have trains/ships/RVs/aircraft to be balanced against each other in terms of profit I want to have at least some trains eventually carry huge loads (like 10 squares) over long distances Have at least one complete industry chain with high production volumes at the end of the game Have all cities connected with roads and all other means of transport in a giant cargodist network Early years should look as close as possible to XIX century while the same should be true when I hit the XXI century
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See cities grow from small (10000) over the years, with faster rate in XX-century, if possible Have a balanced difficulty for making profit (not too boring, but not hard-core) at least for the first decade or so Transition through all of the technological stages as years go by (horses=>steam=>petrol/diesel=>electric=>maglev/monorail) Use ships and early trains for distant routes Use horse carriages extensively in the early game for local transportation Have slower paced game, so I can focus on building my network and have enough time to use every generation of transport in the XX century Start in 1850 (or even 1800) and play until I'm bored to death or I hit 2050 (whichever comes first) I'd very much appreciate some advice on which NewGRFs I should get and what settings to set for my goals. I've been trying to set up a kind of "perfect" game that I imagined and feel a bit overwhelmed with options available.