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Using the explicitly provided osm2city scenery gives you trees in gardens/parks and some improvements only available on NEXT.We would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. if you are using TerraMaster then you can remove the ticks in Settings for "Buildings", "Pylons" and "Roads". If doing so you need to makes sure that WS2.0 osm2city has not been downloaded (or delete the folders manually). The other option is to use the provided osm2city scenery in the table above instead.You can just use these and live with slight elevation offsets. If you have WS2.0 world scenery, then it already contains osm2city buildings etc.WS3.0 has built-in support for OpenStreetMap roads, so you should not have it enabled in rendering settings. To avoid collisions you need to not have any WS2.0 airports enabled if you use these. However, if you want updated airports, checkout the global WS3.0 airports above. To have airports displayed plus some of the default scenery objects, you might still want to have the WS 2.0 scenery for the same area installed.
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prop:/sim/rendering/database-pager/threads=8. If you have lots of spare cores, you can run multiple threads to load scenery by setting /sim/rendering/database-pager/threads to a number greater than 4 on startup. Reducing these properties will reduce the memory footprint of WS3.0. /sim/rendering/plod-minimum-expiry-time-secs controls how long objects remain loaded for after they are no-longer in view./sim/rendering/max-paged-lod controls the minimum number of objects that will be kept in memory.You can control the memory usage with the following properties: WS3.0 can use a lot of memory - significantly more than WS2.0. Either set -prop:/scenery/use-vpb=true on your command-line, or in the Additional Settings part of the Settings pane of the launcher. To run WS3.0 you need to set the /scenery/use-vpb property to true at startup. If you add the airports the first time you might have to close the launcher and reopen it again to get the navigation data loaded properly into the session. When adding an additional scenery folder, you need to point to the folder immediately above the "vpb" subfolder. Using the FlightGear FlightGear_Qt_launcher both the terrain and the airport are "installed" by going to tab "Add-ons" and then add the respective folders to "Additional scenery folders". The scenery files above are compressed and include the "vpb" folder. To be recognized by FlightGear, the selected scenery (from the table above) must be located in a folder with a "vpb" subfolder, such as (EX: C:\mysceneryfolder\hawaii\vpb). Uncompress the downloaded scenery files into a folder of your choice, such as E:\MySceneryFolder. You can find them here Scenery Files Placement In addition to the selected areas above, global up-to-date WS3.0 airports have been built. If you are using merspieler's updated airports, then it will most often work fine, but there might be residuals (e.g. PNG Includes high resolution water raster from OpenStreetMap. Osm2city buildings, trees, maritime, pylons etc. 230 MB) - San Francisco Bay and San Pablo Bay PNG for most pilots this is the only scenery that works without troubles. If you set these in your scenery path ahead of any other scenery, it will pick up osm2city, scenery objects etc. If you don't wanna deal with changing your terrasync settings, you can always download sections of scenery via the links individually and added to your scenery path. As of writing () it contains all of the sceneries below (duplicates removed) and will get updated when a new Airports package is made and when Wayne provides her with new US scenery. Scenery is currently not distributed using the official Terrasync, Nia provides a terrasync compatible download, point your terrasync client to to make use of it. 2.1 WS 2.0 scenery might still be needed.